Searched refs:GFD_DLL_ABI_VERSION (Results 1 – 4 of 4) sorted by relevance
42 #define GFD_DLL_ABI_VERSION 0x47666400 // "\0dfG" macro
1675 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDWriteFileShader()1693 if ( GFD_DLL_ABI_TYPE(pShaders->abiVersion) != GFD_DLL_ABI_TYPE(GFD_DLL_ABI_VERSION) || in GFDWriteFileShader2()1802 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDAppendWriteFileShader()1822 if ( GFD_DLL_ABI_TYPE(pShaders->abiVersion) != GFD_DLL_ABI_TYPE(GFD_DLL_ABI_VERSION) || in GFDAppendWriteFileShader2()2077 if ( GFD_DLL_ABI_TYPE(pShaders->abiVersion) != GFD_DLL_ABI_TYPE(GFD_DLL_ABI_VERSION) || in GFDWriteFileShaderAsCodeWithSource()2573 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDWriteFileShaderAsCode()2588 if ( GFD_DLL_ABI_TYPE(pShaders->abiVersion) != GFD_DLL_ABI_TYPE(GFD_DLL_ABI_VERSION) || in GFDWriteFileShaderAsCode2()
1185 shaders.abiVersion = GFD_DLL_ABI_VERSION; in main()