Searched refs:vs_source (Results 1 – 3 of 3) sorted by relevance
167 const char* vs_source; ///< VS shader source code member215 const char* vs_source; ///< VS shader source code member245 const char* vs_source; ///< VS shader source code member
572 DeleteShaderSource(&pConfig->vs_source); in Destroy()704 if (!AppendShaderSource(argv[count + 1], &pConfig->vs_source)) in Initialize()1116 compileSetup.vs_source = (const char*)sourceInfo.vs_source; in main()1139 if (compileSetup.vs_source || compileSetup.ps_source || compileSetup.gs_source) in main()1154 if (compileSetup.vs_source) in main()1165 if (sourceInfo.vs_source) { in main()
130 char* vs_source; // VS shader source code member