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Searched refs:uniformVSCount (Results 1 – 1 of 1) sorted by relevance

/CafeSDK-2.12.13/system/src/tool/gfx/projects/SLConverter/DeferredTest/
DdeferredRendering.cpp754 u32 uniformVSCount = 0; in GeometryPassDraw() local
785 …GX2SetVertexUniformReg(GeometryPass.shaders.uniformsVS.location[uniformVSCount++], 4*4, GeometryPa… in GeometryPassDraw()
786 …GX2SetVertexUniformReg(GeometryPass.shaders.uniformsVS.location[uniformVSCount++], 4*4, GeometryPa… in GeometryPassDraw()
897 u32 uniformVSCount = 0; in BuffersPassDraw() local
927 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()
944 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()
961 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()