Searched refs:uniformVSCount (Results 1 – 1 of 1) sorted by relevance
| /CafeSDK-2.12.13/system/src/tool/gfx/projects/SLConverter/DeferredTest/ |
| D | deferredRendering.cpp | 754 u32 uniformVSCount = 0; in GeometryPassDraw() local 785 …GX2SetVertexUniformReg(GeometryPass.shaders.uniformsVS.location[uniformVSCount++], 4*4, GeometryPa… in GeometryPassDraw() 786 …GX2SetVertexUniformReg(GeometryPass.shaders.uniformsVS.location[uniformVSCount++], 4*4, GeometryPa… in GeometryPassDraw() 897 u32 uniformVSCount = 0; in BuffersPassDraw() local 927 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw() 944 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw() 961 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()
|