Searched refs:uI (Results 1 – 1 of 1) sorted by relevance
742 Vec uI, uN; in C_VECReflect() local753 uI.x = -( src->x ); in C_VECReflect()754 uI.y = -( src->y ); in C_VECReflect()755 uI.z = -( src->z ); in C_VECReflect()759 C_VECNormalize( &uI, &uI); in C_VECReflect()763 cosA = C_VECDotProduct( &uI, &uN); in C_VECReflect()767 dst->x = (2.0f * uN.x * cosA) - uI.x; in C_VECReflect()768 dst->y = (2.0f * uN.y * cosA) - uI.y; in C_VECReflect()769 dst->z = (2.0f * uN.z * cosA) - uI.z; in C_VECReflect()