Searched refs:s_rotateY (Results 1 – 1 of 1) sorted by relevance
167 static float s_rotateY; variable228 s_rotateY = 0.0f; in SceneInit()249 MTXRotRad(modelWorldMtx, 'y', s_rotateY / 4.0f); in SceneUpdate()252 s_rotateY += 0.06f; in SceneUpdate()253 if(s_rotateY > PI*8) in SceneUpdate()255 s_rotateY -= PI*8; in SceneUpdate()