Searched refs:s_noSwizzleTime (Results 1 – 1 of 1) sorted by relevance
172 static u32 s_noSwizzleTime; variable231 s_noSwizzleTime = 0; in SceneInit()708 s_noSwizzleTime += time; in SceneDraw()711 s_avgNoSwizzleTime = s_noSwizzleTime / 15; in SceneDraw()712 s_noSwizzleTime = 0; in SceneDraw()