Searched refs:rotateY (Results 1 – 1 of 1) sorted by relevance
199 static float rotateY = 0.0f; in Animate() local203 D3DXMatrixRotationY(&matYAxisRotation, rotateY); in Animate()206 rotateY += 0.015f; in Animate()207 if(rotateY > PI*2.0f) in Animate()209 rotateY -= PI*2.0f; in Animate()