Searched refs:ps_source (Results 1 – 3 of 3) sorted by relevance
168 const char* ps_source; ///< PS shader source code member216 const char* ps_source; ///< PS shader source code member246 const char* ps_source; ///< PS shader source code member
573 DeleteShaderSource(&pConfig->ps_source); in Destroy()725 if (!AppendShaderSource(argv[count + 1], &pConfig->ps_source)) in Initialize()1117 compileSetup.ps_source = (const char*)sourceInfo.ps_source; in main()1139 if (compileSetup.vs_source || compileSetup.ps_source || compileSetup.gs_source) in main()1156 if (compileSetup.ps_source) in main()1168 if (sourceInfo.ps_source) { in main()
131 char* ps_source; // PS shader source code member