Searched refs:lang (Results 1 – 6 of 6) sorted by relevance
174 GSH2ShaderLang lang; ///< shader language member222 GSH2ShaderLang lang; ///< shader language member252 GSH2ShaderLang lang; ///< shader language member
351 string lang = null; in InitialEnvVarSetup()359 lang = LANG.value.Substring(langLoc + 1); in InitialEnvVarSetup()361 lang = LANG.value.Substring(langLoc + 1, atSignLoc - langLoc); in InitialEnvVarSetup()363 switch (lang) in InitialEnvVarSetup()367 lang = "utf-8"; in InitialEnvVarSetup()371 lang = "shift_jis"; in InitialEnvVarSetup()374 lang = "us-ascii"; in InitialEnvVarSetup()377 lang = "windows-1252"; in InitialEnvVarSetup()380 lang = "IBM437"; in InitialEnvVarSetup()383 lang = "DOS-270"; in InitialEnvVarSetup()[all …]
281 void ChangeLangError( const nn::erreula::LangType lang );
172 void setLangType( LangType lang ) in setLangType() argument174 mKeyboardArg.mConfigArg.mLangType = lang; in setLangType()
143 GSH2ShaderLang lang; // shader language member
658 pConfig->lang = DEFAULT_SHADINGLANGUAGE; in Initialize()862 pConfig->lang = SHADERLANG_ESSL; in Initialize()866 pConfig->lang = SHADERLANG_GLSL; in Initialize()1122 compileSetup.lang = sourceInfo.lang; in main()