Searched refs:hShaderUtils (Results 1 – 1 of 1) sorted by relevance
1077 GSH2Handle hShaderUtils = NULL; in main() local1104 if (!(hShaderUtils = fpGSH2.Initialize(&libSetup))) in main()1162 if (fpGSH2.CompileProgram3(hShaderUtils, &compileSetup, &compileOutput)) in main()1292 fpGSH2.DestroyGX2Program3(hShaderUtils, &compileOutput.gx2Program); in main()1293 fpGSH2.Destroy(hShaderUtils); in main()