Searched refs:GX2_PRIMITIVE_TRIANGLE_STRIP (Results 1 – 3 of 3) sorted by relevance
602 GX2_PRIMITIVE_TRIANGLE_STRIP = 0x06, ///< min = 3; incr = 1 enumerator
665 GX2Draw(GX2_PRIMITIVE_TRIANGLE_STRIP, VERTEX_COUNT); in GX2UTCopySurfaceRectOp()
862 GX2Draw(GX2_PRIMITIVE_TRIANGLE_STRIP, VERTEX_COUNT); in GX2UTInvalidateHiStencilRect()