Searched refs:DK_READY_TIMEOUT (Results 1 – 1 of 1) sorted by relevance
48 protected static double DK_READY_TIMEOUT = 8.0; field in Nintendo.SDSG.KeyboardInputProcessorBase523 if (this.startTime.AddSeconds(DK_READY_TIMEOUT).CompareTo(DateTime.Now) < 0) in BufferOrDiscardDKInput()526 Console.WriteLine(DK_CONSOLE_EXPIRE_MESSAGE, DK_READY_TIMEOUT); in BufferOrDiscardDKInput()649 … if (startTime.AddSeconds(DK_READY_TIMEOUT).CompareTo(DateTime.Now) < 0) in input_thread_proc()652 … Console.WriteLine(DK_CONSOLE_EXPIRE_MESSAGE, DK_READY_TIMEOUT); in input_thread_proc()