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Searched refs:z_schlick (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DUtil.h19 float z_schlick(float r, float t, bool normalize);
DUtil.cpp132 float z_schlick(float r, float t, bool normalize) in z_schlick() function
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp111 lut[j] = 0.7f * z_schlick(0.7f, (float)j/256.f, true); in SetLutTable()
116 lut[255 + 256] = 0.7f * z_schlick(0.7f, 1.f, true) - lut[255]; in SetLutTable()
121 lut[j] = 0.7f * z_schlick(0.7f, (float)j/256.f, true); in SetLutTable()
126 lut[255 + 256] = 0.7f * z_schlick(0.7f, 1.f, true) - lut[255]; in SetLutTable()
131 lut[j] = z_schlick(0.5f, (float)j/256.f, true); in SetLutTable()
136 lut[255 + 256] = z_schlick(0.5f, 1.f, true) - lut[255]; in SetLutTable()