Searched refs:worldAngle (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 264 f32 worldAngle[3]; in UpdateBody() local 265 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody() 267 worldAngle[0] += 1.0f; in UpdateBody() 268 if ( worldAngle[0] > 360.0f ) in UpdateBody() 270 worldAngle[0] = 0.0f; in UpdateBody() 273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 266 f32 worldAngle[3]; in UpdateBody() local 267 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody() 268 worldAngle[1] += 1.0f; in UpdateBody() 269 if ( worldAngle[1] > 360.0f ) in UpdateBody() 271 worldAngle[1] = 0.0f; in UpdateBody() 273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 453 f32 worldAngle[3]; in UpdateBody() local 454 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody() 455 worldAngle[1] += 1.0f; in UpdateBody() 456 if ( worldAngle[1] > 360.0f ) in UpdateBody() 458 worldAngle[1] = 0.0f; in UpdateBody() 460 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 537 f32 worldAngle[3]; in UpdateBody() local 538 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody() 539 worldAngle[1] += 1.0f; in UpdateBody() 540 if ( worldAngle[1] > 360.0f ) in UpdateBody() 542 worldAngle[1] = 0.0f; in UpdateBody() 544 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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