Searched refs:white (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/ |
| D | GasCessna.cpp | 209 GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f}; in SetGeoMaterial() local 214 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].diffuse"), 1, white); in SetGeoMaterial() 215 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].specular0"), 1, white); in SetGeoMaterial() 219 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.specular0"), 1,white); in SetGeoMaterial()
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| /CTR-SDK-4.2.7-SampleDemos/documents/css/ |
| D | manpage.css | 239 color : white; 253 color : white;
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