Searched refs:tr_flame (Results 1 – 2 of 2) sorted by relevance
91 float tr_flame[24] = in SceneObjectInitialize() local102 DefaultGasObject(&gas, tr_flame); in SceneObjectInitialize()
74 float tr_flame[24] = in SceneObjectInitialize() local85 DefaultGasObject(&gas, tr_flame); in SceneObjectInitialize()