Searched refs:totalRenderTime (Results 1 – 1 of 1) sorted by relevance
450 static f32 totalRenderTime = 0.0f; in DrawFrame() local468 totalRenderTime += renderTimeSpan.GetMicroSeconds(); in DrawFrame()476 NN_UNUSED_VAR(totalRenderTime); in DrawFrame()480 f32 renderTime = totalRenderTime / static_cast<f32>( s_MaxCount ); in DrawFrame()495 totalRenderTime = 0.0f; in DrawFrame()