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Searched refs:specular (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DLoader.h52 GLfloat specular[3]; member
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh79 // Prepare a half-vector for the specular component.
98 …// If `NL` or `NH` is negative, they are deemed to not have specular contribution, so `NH` and `NL…
110 // then add the specular contribution.
113 // First, performs power calculations, then adds the specular contribution.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh79 // Prepare a half-vector for the specular component.
98 …// If `NL` or `NH` is negative, they are deemed to not have specular contribution, so `NH` and `NL…
110 // then add the specular contribution.
115 // then add the specular contribution.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp312 ms[col] = car.patch[j].specular[col]; in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp364 ms[col] = kimono.patch[j].specular[col]; in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp422 ms[col] = hand.patch[j].specular[col]; in DrawFrame()