Searched refs:s_Width (Results 1 – 1 of 1) sorted by relevance
73 float s_Width = 1000.f; variable172 s_VertexAll[0] = -s_Width; in LoadObjects()176 s_VertexAll[3] = s_Width; in LoadObjects()180 s_VertexAll[6] = s_Width; in LoadObjects()184 s_VertexAll[9] = -s_Width; in LoadObjects()196 s_VertexAll[12 + 0] = -s_Width; in LoadObjects()200 s_VertexAll[12 + 3] = s_Width; in LoadObjects()204 s_VertexAll[12 + 6] = s_Width; in LoadObjects()208 s_VertexAll[12 + 9] = -s_Width; in LoadObjects()219 s_VertexAll[24 + 0] = -s_Width; in LoadObjects()[all …]