Searched refs:s_TextureGray (Results 1 – 1 of 1) sorted by relevance
65 GLuint s_TextureGray; variable159 glBindTexture(GL_TEXTURE_2D, s_TextureGray); in DrawDisplay0()450 glGenTextures(1, &s_TextureGray); in Initialize()460 glBindTexture(GL_TEXTURE_2D, s_TextureGray); in Initialize()