Searched refs:s_StateMask (Results 1 – 3 of 3) sorted by relevance
43 GLbitfield s_StateMask = 0; variable341 s_StateMask, in DrawDisplay0CommandCache()
33 GLbitfield s_StateMask = 0; variable219 s_CopyCommandBuffer, s_StateMask, MAX_MODEL_NUM); in InitializeCommandCache()
42 GLbitfield s_StateMask = NN_GX_STATE_ALL; variable231 s_CopyCommandBuffer, s_StateMask, 1); in InitializeCommandCache()