Searched refs:s_RecState (Results 1 – 1 of 1) sorted by relevance
43 } s_RecState; variable205 switch (s_RecState) in ProceedDisplay0()262 …renderSystem.DrawText(0, LINE_HEIGHT * 11, "A: %s Movie %d", (s_RecState == REC_STATE_RUNNING) ? … in ProceedDisplay0()310 s_RecState = REC_STATE_RUNNING; in CallStartRecording()315 s_RecState = REC_STATE_FAILED; in CallStartRecording()325 s_RecState = REC_STATE_SUCCEEDED; in CallStopRecording()330 s_RecState = REC_STATE_FAILED; in CallStopRecording()390 if (s_RecState == REC_STATE_RUNNING) in ProceedMainTask()445 if (s_RecState != REC_STATE_RUNNING) in ProceedHid()449 else if (s_RecState == REC_STATE_RUNNING) in ProceedHid()