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Searched refs:s_PlayState (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/fs/Streaming/
DFsSampleStreamingFrame.cpp54 } s_PlayState; variable
220 switch(s_PlayState) in ProceedDisplay0()
265 …renderSystem.DrawText(0, LINE_HEIGHT * 12, "B: %s Movie %d", (s_PlayState == PLAY_STATE_RUNNING) … in ProceedDisplay0()
341 s_PlayState = PLAY_STATE_RUNNING; in CallStartPlaying()
346 s_PlayState = PLAY_STATE_FAILED; in CallStartPlaying()
355 s_PlayState = PLAY_STATE_STOPPED; in CallStopPlaying()
360 s_PlayState = PLAY_STATE_FAILED; in CallStopPlaying()
366 if (s_PlayState == PLAY_STATE_RUNNING) in ProceedMainTask()
381 s_PlayState = PLAY_STATE_SUCCEEDED; in ProceedMainTask()
456 if (s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()
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