Searched refs:s_NormalArraySize (Results 1 – 1 of 1) sorted by relevance
105 const u32 s_NormalArraySize = s_VerticesNum * VERTEX_NORMAL_ATTRIBUTE_SIZE * 4; variable307 glBufferData(s_ArrayBufferDataType, s_NormalArraySize, s_NormalArray, GL_STATIC_DRAW); in InitializeCube()345 s_NormalArray = (f32*)demo::Alloc(s_NormalArraySize); in AllocateCube()688 glBufferSubData(GL_ARRAY_BUFFER, 0, s_NormalArraySize, s_NormalArray); in UpdateCubeVBO()