Searched refs:s_LutIDs (Results 1 – 1 of 1) sorted by relevance
66 GLuint s_LutIDs[4]; variable95 glGenTextures ( 4, s_LutIDs ) ; in SetLutTable()96 glBindTexture ( GL_TEXTURE_COLLECTION_DMP, s_LutIDs[0] ) ; in SetLutTable()106 glBindTexture(GL_LUT_TEXTURE0_DMP, s_LutIDs[1]); in SetLutTable()115 glBindTexture(GL_LUT_TEXTURE1_DMP, s_LutIDs[2]); in SetLutTable()125 glBindTexture(GL_LUT_TEXTURE2_DMP, s_LutIDs[3]); in SetLutTable()