Searched refs:s_EnvTexName (Results 1 – 3 of 3) sorted by relevance
60 GLuint s_EnvTexName; variable286 glGenTextures(1, &s_EnvTexName); in LoadObjects()287 glBindTexture(GL_TEXTURE_CUBE_MAP, s_EnvTexName); in LoadObjects()
69 GLuint s_EnvTexName; variable210 glGenTextures(1, &s_EnvTexName); in SetRenderState()212 glBindTexture(GL_TEXTURE_CUBE_MAP, s_EnvTexName); in SetRenderState()
60 GLuint s_EnvTexName; variable262 glGenTextures(1, &s_EnvTexName); in LoadObjects()264 glBindTexture(GL_TEXTURE_CUBE_MAP, s_EnvTexName); in LoadObjects()