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Searched refs:s_EnvTexName (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp60 GLuint s_EnvTexName; variable
286 glGenTextures(1, &s_EnvTexName); in LoadObjects()
287 glBindTexture(GL_TEXTURE_CUBE_MAP, s_EnvTexName); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp69 GLuint s_EnvTexName; variable
210 glGenTextures(1, &s_EnvTexName); in SetRenderState()
212 glBindTexture(GL_TEXTURE_CUBE_MAP, s_EnvTexName); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp60 GLuint s_EnvTexName; variable
262 glGenTextures(1, &s_EnvTexName); in LoadObjects()
264 glBindTexture(GL_TEXTURE_CUBE_MAP, s_EnvTexName); in LoadObjects()