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Searched refs:s_BumpTexName (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp72 GLuint s_BumpTexName; variable
189 glGenTextures(1, &s_BumpTexName); in SetRenderState()
191 glBindTexture(GL_TEXTURE_2D, s_BumpTexName); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp71 GLuint s_BumpTexName; variable
290 glGenTextures(1, &s_BumpTexName); in LoadObjects()
293 glBindTexture(GL_TEXTURE_2D, s_BumpTexName); in LoadObjects()