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Searched refs:nextSceneId (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DSceneManager.cpp129 s32 nextSceneId = m_pScene->GetNextSceneId(); in Update() local
137 if(nextSceneId == SCENE_ID_POP){ in Update()
139 nextSceneId=m_sceneStack.top(); in Update()
143 if (nextSceneId != SCENE_ID_UNDEFINED) in Update()
146 m_pScene = m_pSceneFactory->Generate(nextSceneId); in Update()
150 m_sceneId = nextSceneId; in Update()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DScene.h83 …void SetNextSceneId(s32 nextSceneId, bool willSave=false) {m_nextSceneId = nextSceneId; m_willSave…