Searched refs:nextSceneId (Results 1 – 2 of 2) sorted by relevance
129 s32 nextSceneId = m_pScene->GetNextSceneId(); in Update() local137 if(nextSceneId == SCENE_ID_POP){ in Update()139 nextSceneId=m_sceneStack.top(); in Update()143 if (nextSceneId != SCENE_ID_UNDEFINED) in Update()146 m_pScene = m_pSceneFactory->Generate(nextSceneId); in Update()150 m_sceneId = nextSceneId; in Update()
83 …void SetNextSceneId(s32 nextSceneId, bool willSave=false) {m_nextSceneId = nextSceneId; m_willSave…