Searched refs:mDif (Results 1 – 1 of 1) sorted by relevance
126 f32 mDif[] = {0.7f, 0.0f, 0.0f, 1.0f}; // Diffuse light color for the material in SetUniforms() local128 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentMaterial.diffuse"), 1, mDif); in SetUniforms()