Searched refs:mAmb (Results 1 – 1 of 1) sorted by relevance
125 f32 mAmb[] = {0.3f, 0.0f, 0.0f, 1.0f}; // Ambient light color for the material in SetUniforms() local127 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentMaterial.ambient"), 1, mAmb); in SetUniforms()