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/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/
Dgx_AlphaTest.cpp125 f32 mAmb[] = {0.3f, 0.0f, 0.0f, 1.0f}; // Ambient light color for the material in SetUniforms() local
127 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentMaterial.ambient"), 1, mAmb); in SetUniforms()