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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp236 GLfloat ls2[] = {1.f, 0.2f, 0.f, 1.f}; /* light specular2 */ in SetRenderState() local
241 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls2); in SetRenderState()