Searched refs:ls2 (Results 1 – 1 of 1) sorted by relevance
236 GLfloat ls2[] = {1.f, 0.2f, 0.f, 1.f}; /* light specular2 */ in SetRenderState() local241 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls2); in SetRenderState()