Searched refs:lAmb (Results 1 – 1 of 1) sorted by relevance
116 f32 lAmb[] = { 0.3f, 0.3f, 0.1f, 1.0f}; // Ambient light color for Light 0 in SetUniforms() local120 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].ambient"), 1, lAmb); in SetUniforms()