Searched refs:index3 (Results 1 – 3 of 3) sorted by relevance
138 u32 index3 = (thetaIndex + 1 + (phiIndex + 1) * circleVerticesNum) % verticesNum; in InitializeSphere() local141 SetIndex(vertexIndex, index1, index3, index2); in InitializeSphere()
689 const GLuint index2, const GLuint index3) in SetSquareIndex() argument704 m_IndexArray[squareIndex6 + 3] = static_cast<GLushort>(index3); in SetSquareIndex()707 m_IndexArray[squareIndex6 + 4] = static_cast<GLushort>(index3); in SetSquareIndex()708 m_IndexArray[squareIndex6 + 5] = static_cast<GLushort>(index3); in SetSquareIndex()
433 const GLuint index2, const GLuint index3);