Searched refs:hand (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 63 dat_t hand; variable 250 loadDAT( "rom:/resources/hand.dat", &hand); in LoadObjects() 279 unloadDAT(&hand); in UnloadObjects() 406 for (int i = 0; i < hand.obj_num; i++) in DrawFrame() 408 glBindBuffer(GL_ARRAY_BUFFER, hand.posVB); in DrawFrame() 409 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)hand.obj[i].vtx_offset); in DrawFrame() 410 glBindBuffer(GL_ARRAY_BUFFER, hand.normVB); in DrawFrame() 411 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (void*)hand.obj[i].nrm_offset); in DrawFrame() 413 …for (unsigned j = hand.obj[i].patch_offset; j < hand.obj[i].patch_size + hand.obj[i].patch_offset;… in DrawFrame() 420 ma[col] = hand.patch[j].ambient[col]; in DrawFrame() [all …]
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