Searched refs:dx (Results 1 – 1 of 1) sorted by relevance
335 float dx = f * (1.0f / (float)(step - 1)); in DrawFrame() local336 s_FogColor[0] = 0.2f + dx * (1.0f - 0.2f); in DrawFrame()337 s_FogColor[1] = 0.4f + dx * (1.0f - 0.4f); in DrawFrame()338 s_FogColor[2] = 0.6f + dx * (1.0f - 0.6f); in DrawFrame()