Searched refs:blockBuf (Results 1 – 1 of 1) sorted by relevance
89 u8 blockBuf[TEXTURE_PIXELS_IN_BLOCK * 4]; in ConvertGLTextureToNative() local123 ReadBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative()125 WriteBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative()