Searched refs:_texture (Results 1 – 2 of 2) sorted by relevance
121 float _texture[8]= in SceneObjectInitialize() local139 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 8, &_texture[0], GL_STATIC_DRAW); in SceneObjectInitialize()
104 float _texture[8]= in SceneObjectInitialize() local122 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 8, &_texture[0], GL_STATIC_DRAW); in SceneObjectInitialize()