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Searched refs:TEXTURE_WIDTH (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/camera/Simple/
DSimple.cpp100 const s32 TEXTURE_WIDTH = 512; variable
825 s_RgbBufferSize = nn::y2r::GetOutputImageSize(TEXTURE_WIDTH, TEXTURE_HEIGHT, in InitializeResource()
1150 rgbBufferOffset = nn::y2r::GetOutputImageSize(TEXTURE_WIDTH, centeringImageHeight, in Y2rConversion()
1313 f32 windowCoordinateX = (nn::gx::DISPLAY0_HEIGHT - TEXTURE_WIDTH) / 2.0f; in DrawDisplay0()
1319TEXTURE_WIDTH, TEXTURE_HEIGHT, // Length (x,y) of the rectangle side in the window coordi… in DrawDisplay0()
1320 TEXTURE_WIDTH, TEXTURE_HEIGHT, // Image size (x,y) in DrawDisplay0()
1321 TEXTURE_WIDTH, TEXTURE_HEIGHT); // Texture size (x,y) in DrawDisplay0()
1443 TEXTURE_WIDTH, // Texture width in UpdateCameraTexture()
/CTR-SDK-4.2.7-SampleDemos/dlp/FakeClient/
DFakeClient.cpp215 const u16 TEXTURE_WIDTH = 64; in DisplayIcon() local
228 TEXTURE_WIDTH, TEXTURE_HEIGHT); in DisplayIcon()