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Searched refs:TEXTURE_HEIGHT (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/camera/Simple/
DSimple.cpp101 const s32 TEXTURE_HEIGHT = 256; variable
825 s_RgbBufferSize = nn::y2r::GetOutputImageSize(TEXTURE_WIDTH, TEXTURE_HEIGHT, in InitializeResource()
1149 s32 centeringImageHeight = (TEXTURE_HEIGHT - TRIMMING_HEIGHT) / 2; in Y2rConversion()
1314 f32 windowCoordinateY = (nn::gx::DISPLAY0_WIDTH - TEXTURE_HEIGHT) / 2.0f; in DrawDisplay0()
1319 …TEXTURE_WIDTH, TEXTURE_HEIGHT, // Length (x,y) of the rectangle side in the window coordi… in DrawDisplay0()
1320 TEXTURE_WIDTH, TEXTURE_HEIGHT, // Image size (x,y) in DrawDisplay0()
1321 TEXTURE_WIDTH, TEXTURE_HEIGHT); // Texture size (x,y) in DrawDisplay0()
1444 TEXTURE_HEIGHT, // Texture height in UpdateCameraTexture()
/CTR-SDK-4.2.7-SampleDemos/dlp/FakeClient/
DFakeClient.cpp216 const u16 TEXTURE_HEIGHT = 64; in DisplayIcon() local
228 TEXTURE_WIDTH, TEXTURE_HEIGHT); in DisplayIcon()