Searched refs:MEMO_TEXTURE_WIDTH (Results 1 – 2 of 2) sorted by relevance
63 const int MEMO_TEXTURE_WIDTH = 512; variable
144 u8* textureDataBuffer = new bit8[4 * MEMO_TEXTURE_WIDTH * MEMO_TEXTURE_HEIGHT]; in UpdateTexture()148 … + (MEMO_TEXTURE_HEIGHT - MEMO_HEIGHT) / TEXTURE_BLOCK_SIZE) * 4 * MEMO_TEXTURE_WIDTH / TEXTURE_BL… in UpdateTexture()177 internalFormat, MEMO_TEXTURE_WIDTH, MEMO_TEXTURE_HEIGHT, in UpdateTexture()