Searched refs:MAX_TEXTURES_NUM (Results 1 – 2 of 2) sorted by relevance
26 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in RenderSystemDrawing()80 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles()89 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles()116 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize()123 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in Finalize()146 for (u32 textureArrayIndex = 0; textureArrayIndex < MAX_TEXTURES_NUM; textureArrayIndex++) in SetViewport()321 … NN_TPANIC_("Max loadable textures numbers is %d.\n", demo::MAX_TEXTURES_NUM); in GenerateTexture()381 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in FindTextureArrayIndex()534 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in FlushTexturedPrimitives()
34 const u32 MAX_TEXTURES_NUM = 16; variable375 GLuint m_TextureIdArray[demo::MAX_TEXTURES_NUM];377 u32 m_TotalTexturedTrianglesNumArray[demo::MAX_TEXTURES_NUM];378 demo::TrianglesRenderData m_TexturedTrianglesRenderDataArray[demo::MAX_TEXTURES_NUM];