Searched refs:FRAGMENT_UNIFORM_TEXENV2_SRC_RGB (Results 1 – 14 of 14) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/ |
| D | demo_ColorFillProgram.cpp | 125 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in Use()
|
| D | demo_DecalTextureProgram.cpp | 131 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in Use()
|
| D | demo_ProgramObject.cpp | 122 m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB] = in InitializeUniforms()
|
| D | demo_FontProgram.cpp | 168 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in Use()
|
| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/ |
| D | demo_Utility.h | 179 FRAGMENT_UNIFORM_TEXENV2_SRC_RGB, enumerator
|
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/ |
| D | demo_Utility.cpp | 251 s_UniformLocations[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB] = in InitializeUniforms()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 329 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShaderParticle() 413 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShaderTexture()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 237 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 242 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 313 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 326 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in SetFragmentUniforms()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 512 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader() 562 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in SetLightUniform()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 533 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 819 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
|