Searched refs:FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_POSITION (Results 1 – 3 of 3) sorted by relevance
131 FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_POSITION, enumerator
153 s_UniformLocations[FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_POSITION] = in InitializeUniforms()
456 …glUniform4f(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_POSITION], … in UseShader()