Searched refs:FOG_LUT_NUM (Results 1 – 1 of 1) sorted by relevance
60 #define FOG_LUT_NUM (0) macro165 glBindTexture(GL_LUT_TEXTURE0_DMP + FOG_LUT_NUM, s_FogLutID); in InitializeFogTable()166 …glTexImage1D(GL_LUT_TEXTURE0_DMP + FOG_LUT_NUM, 0, GL_LUMINANCEF_DMP, 256, 0, GL_LUMINANCEF_DMP, G… in InitializeFogTable()334 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.sampler"), FOG_LUT_NUM); in DrawFrame()