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Searched refs:FOG_LUT_NUM (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/
DFog.cpp60 #define FOG_LUT_NUM (0) macro
165 glBindTexture(GL_LUT_TEXTURE0_DMP + FOG_LUT_NUM, s_FogLutID); in InitializeFogTable()
166 …glTexImage1D(GL_LUT_TEXTURE0_DMP + FOG_LUT_NUM, 0, GL_LUMINANCEF_DMP, 256, 0, GL_LUMINANCEF_DMP, G… in InitializeFogTable()
334 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.sampler"), FOG_LUT_NUM); in DrawFrame()