Searched refs:DEMO_MAX_COMMAND_CACHE_MATRIX_NUM (Results 1 – 2 of 2) sorted by relevance
78 … for (u32 matrixIndex = 0; matrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM; matrixIndex++) in CommandCache()127 … for (u32 matrixIndex = 0; matrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM; matrixIndex++) in Finalize()145 if (! ( uniformMatrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM ) ) in SetVSUniformMatrixRegisterIndex()148 uniformMatrixIndex, DEMO_MAX_COMMAND_CACHE_MATRIX_NUM); in SetVSUniformMatrixRegisterIndex()237 …for (u32 uniformMatrixIndex = 0; uniformMatrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM; uniformMa… in EndSave()276 if (! (uniformMatrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM )) in UpdateVSUniformMatrix()279 uniformMatrixIndex, DEMO_MAX_COMMAND_CACHE_MATRIX_NUM); in UpdateVSUniformMatrix()
94 const u32 DEMO_MAX_COMMAND_CACHE_MATRIX_NUM = demo::detail::VS_UNIFORM_FLOAT_REG_MATRIX_NUM; variable156 …exShaderUniformMatrixArray2d[DEMO_MAX_COMMAND_CACHE_MODELS_NUM][DEMO_MAX_COMMAND_CACHE_MATRIX_NUM];