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Searched refs:DEMO_MAX_COMMAND_CACHE_MATRIX_NUM (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/CommandCache/
Ddemo_CommandCache.cpp78 … for (u32 matrixIndex = 0; matrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM; matrixIndex++) in CommandCache()
127 … for (u32 matrixIndex = 0; matrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM; matrixIndex++) in Finalize()
145 if (! ( uniformMatrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM ) ) in SetVSUniformMatrixRegisterIndex()
148 uniformMatrixIndex, DEMO_MAX_COMMAND_CACHE_MATRIX_NUM); in SetVSUniformMatrixRegisterIndex()
237 …for (u32 uniformMatrixIndex = 0; uniformMatrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM; uniformMa… in EndSave()
276 if (! (uniformMatrixIndex < DEMO_MAX_COMMAND_CACHE_MATRIX_NUM )) in UpdateVSUniformMatrix()
279 uniformMatrixIndex, DEMO_MAX_COMMAND_CACHE_MATRIX_NUM); in UpdateVSUniformMatrix()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/CommandCache/
Ddemo_CommandCache.h94 const u32 DEMO_MAX_COMMAND_CACHE_MATRIX_NUM = demo::detail::VS_UNIFORM_FLOAT_REG_MATRIX_NUM; variable
156 …exShaderUniformMatrixArray2d[DEMO_MAX_COMMAND_CACHE_MODELS_NUM][DEMO_MAX_COMMAND_CACHE_MATRIX_NUM];