Searched refs:Button (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/ |
| D | GuiButton.cpp | 22 Button::Button(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText, void* pExtraData,… in Button() function in scene::Button 41 Button::~Button() in ~Button() 46 void Button::OnPenDown() in OnPenDown() 52 void Button::OnPenUp(bool isIn) in OnPenUp() 60 void Button::OnPenSlide(bool isIn) in OnPenSlide() 66 void Button::OnPenTouch() in OnPenTouch() 71 void Button::OnDraw() in OnDraw()
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| D | TenKey.cpp | 109 m_controlManager.Add(new scene::Button(CONTROL_ID_BACK, 258, 58, 60, 30, backIcon)); in Initialize() 110 m_controlManager.Add(new scene::Button(CONTROL_ID_CLEAR, 2, 58, 60, 30, L"CLR")); in Initialize() 111 m_controlManager.Add(new scene::Button(1, 66, 58, 60, 30, L"1")); in Initialize() 112 m_controlManager.Add(new scene::Button(2, 130, 58, 60, 30, L"2")); in Initialize() 113 m_controlManager.Add(new scene::Button(3, 194, 58, 60, 30, L"3")); in Initialize() 114 m_controlManager.Add(new scene::Button(4, 66, 92, 60, 30, L"4")); in Initialize() 115 m_controlManager.Add(new scene::Button(5, 130, 92, 60, 30, L"5")); in Initialize() 116 m_controlManager.Add(new scene::Button(6, 194, 92, 60, 30, L"6")); in Initialize() 117 m_controlManager.Add(new scene::Button(7, 66, 126, 60, 30, L"7")); in Initialize() 118 m_controlManager.Add(new scene::Button(8, 130, 126, 60, 30, L"8")); in Initialize() [all …]
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| D | Util.cpp | 225 pManager->Add(new Button(id, 2, 208, 212, 30, pCaption)); in AddLButton() 231 pManager->Add(new Button(id, 218, 208, 100, 30, pCaption)); in AddRButton() 237 pManager->Add(new Button(idYes, 2, 208, 156, 30, pCaptionYes)); in AddYesNoButtons() 238 pManager->Add(new Button(idNo, 162, 208, 156, 30, pCaptionNo)); in AddYesNoButtons()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/scene/ |
| D | GuiButton.h | 26 class Button : public ControlBase 40 …Button(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText = NULL, void* pExtraData … 45 virtual ~Button();
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