Searched refs:m_State (Results 1 – 7 of 7) sorted by relevance
46 crypto::GenerateRandomBytes(m_State, sizeof(m_State)); in Initialize()51 m_State[0] = seed; in Initialize()52 m_State[1] = PARAMETER_MAT1; in Initialize()53 m_State[2] = PARAMETER_MAT2; in Initialize()54 m_State[3] = PARAMETER_TMAT;; in Initialize()59 const bit32 v = MixMsb2(m_State[(i - 1) % PARAMETER_N]); in Initialize()60 m_State[i % PARAMETER_N] ^= v * 0x6c078965 + i; in Initialize()69 m_State[0] = 0; in Initialize()70 m_State[1] = PARAMETER_MAT1; in Initialize()71 m_State[2] = PARAMETER_MAT2; in Initialize()[all …]
53 crypto::GenerateRandomBytes(m_State, sizeof(m_State)); in Initialize()59 m_State[0] = seed; in Initialize()63 const bit32 v = MixMsb2(m_State[i - 1]); in Initialize()64 m_State[i] = v * 0x6c078965 + i; in Initialize()82 const bit32 v = GenerateInitialValue(m_State, stateIndex, 0x0019660d); in Initialize()86 m_State[stateIndex] = v + pSeed[seedIndex] + seedIndex; in Initialize()90 m_State[0] = m_State[PARAMETER_N - 1]; in Initialize()104 const bit32 v = GenerateInitialValue(m_State, stateIndex, 0x5d588b65); in Initialize()108 m_State[stateIndex] = v - stateIndex; in Initialize()112 m_State[0] = m_State[PARAMETER_N - 1]; in Initialize()[all …]
98 m_State = BUFFER_STATE_ACCESSIBLE | BUFFER_STATE_WRITABLE; in InitializeForEnc()115 m_State = BUFFER_STATE_ACCESSIBLE | BUFFER_STATE_WRITABLE; in InitializeForDec()121 if ((m_State & BUFFER_STATE_WRITABLE) == 0) in SetString()148 if ((m_State & BUFFER_STATE_WRITABLE) == 0) in SetString()196 if ((m_State & BUFFER_STATE_WRITABLE) == 0) in SetBinary()296 if ((m_State & BUFFER_STATE_ACCESSIBLE) == 0) in Encode()344 m_State = BUFFER_STATE_ACCESSIBLE; in Decode()351 return m_State; in GetState()356 m_State = state; in SetState()361 m_State = BUFFER_STATE_INVALID; in SetStateInvalid()[all …]
64 util::SizedEnum1<State> m_State; // Status variable283 inline Voice::State GetState() const { return m_State; } in GetState()
76 bit32 m_State[PARAMETER_N];
87 bit32 m_State[PARAMETER_N]; variable
591 explicit ScopedFrame(FrameHeapTemplate<LockPolicy>& heap) : m_State(heap), m_Heap(heap) {} in ScopedFrame()595 ~ScopedFrame() { m_Heap.RestoreState(m_State); } in ~ScopedFrame()598 FrameHeapTemplate<LockPolicy>::State m_State;