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/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_Utility.h202 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::MTX34& mtx34 ) in MakeUniformCommandVS() argument
204 *command++ = 0x80000000 | location; in MakeUniformCommandVS()
221 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::MTX44& mtx44 ) in MakeUniformCommandVS() argument
223 *command++ = 0x80000000 | location; in MakeUniformCommandVS()
240 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandVS() argument
243 *command++ = 0x80000000 | location; in MakeUniformCommandVS()
266 …inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], cons… in MakeUniformCommandVS() argument
274 *command++ = 0x80000000 | location; in MakeUniformCommandVS()
310 inline bit32* MakeUniformCommandVS( bit32* command, u8 location, u8 x, u8 y, u8 z ) in MakeUniformCommandVS() argument
313 *command++ = PICA_CMD_HEADER_SINGLE( PICA_REG_VS_INT0 + location ); in MakeUniformCommandVS()
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/CTR-SDK-4.2.5/include/gles2/
Dgl2.h580 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params…
581 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
616 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
617 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
618 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
619 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
620 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
621 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
622 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
623 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
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/CTR-SDK-4.2.5/build/omake/
Dcommondefs.funcs.om363 # Apply the Object, and copy the generated file to the specified location