Searched refs:isEnable (Results 1 – 9 of 9) sorted by relevance
| /CTR-SDK-4.2.5/sources/libraries/gr/CTR/ |
| D | gr_RenderState.cpp | 29 if ( isEnable ) in MakeCommand() 69 if ( isEnable ) in MakeCommand() 119 if ( isEnable ) in MakeCommand() 142 if ( isEnable ) in MakeCommand() 209 *command++ = PICA_CMD_DATA_FRAGOP_ALPHA_TEST( isEnable, func, refValue ); in MakeCommand() 236 *command++ = PICA_CMD_DATA_STENCIL_TEST( isEnable, func, maskOp, ref, mask ); in MakeCommand() 267 *command++ = PICA_CMD_DATA_DEPTH_COLOR_MASK( isEnable, in MakeCommand() 374 if ( m_RenderState.shadowMap.isEnable ) in MakeCommand() 396 (m_RenderState.colorMask && m_RenderState.blend.isEnable ) || in MakeCommand() 397 … (m_RenderState.colorMask && m_RenderState.logicOp.isEnable ) ) ? 0xf : 0; in MakeCommand() [all …]
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| D | gr_Scissor.cpp | 30 *command++ = PICA_CMD_DATA_SCISSOR( isEnable ); in MakeCommand()
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| D | gr_FragmentLight.cpp | 185 if ( isEnable[ i ] == false ) in MakeLightEnvCommand() 265 if ( isEnable[ i ] == false ) continue; in MakeLightSourceCommand() 356 isEnable[ i ] = false; in FragmentLight()
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| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_Fog.h | 42 bool isEnable; 92 if ( isEnable ) in MakeAllCommand() 126 …*command++ = ( isEnable ? PICA_DATA_FOG : PICA_DATA_FOG_FALSE ) | ( ( isEnableZFlip ? 1 : 0 ) << 1… in MakeConfigCommand() 154 isEnable( false ), in Fog()
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| D | gr_RenderState.h | 66 bool isEnable; 131 bool isEnable; 253 bool isEnable; 342 bool isEnable; variable 396 bool isEnable; 506 bool isEnable; 651 bool isEnable;
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| D | gr_Scissor.h | 38 isEnable( true ), in Scissor() 60 isEnable( isEnable_ ), in Scissor() 134 bool isEnable;
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| D | gr_Shader.h | 75 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() argument 77 …pUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool() 86 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool() argument 88 …pUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool()
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| D | gr_ShaderLite.h | 76 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() argument 78 …pUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool() 87 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool() argument 89 …pUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool()
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| D | gr_FragmentLight.h | 374 bool isEnable[ LIGHT_SOURCE_MAX ]; variable
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