Searched refs:VEC3Dot (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/math/ |
| D | math_Vector3.h | 79 inline f32 VEC3Dot(const VEC3* p1, const VEC3* p2); 333 return VEC3Dot(this, &vec); in Dot() 491 VEC3Dot(const VEC3* p1, const VEC3* p2) in VEC3Dot() function 574 inline f32 VEC3Dot(const VEC3& v1, const VEC3& v2) { return VEC3Dot( &v1, &v2 ); } in VEC3Dot() function
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| /CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 1187 m[0][3] = -VEC3Dot(pCamPos, &right); 1193 m[1][3] = -VEC3Dot(pCamPos, &up); 1199 m[2][3] = -VEC3Dot(pCamPos, &lookReverse); 1377 m[0][3] = -VEC3Dot(pCamPos, &right); 1382 m[1][3] = -VEC3Dot(pCamPos, &up); 1387 m[2][3] = -VEC3Dot(pCamPos, &back); 1528 m03 = -VEC3Dot(pCamPos, &right); 1533 m13 = -VEC3Dot(pCamPos, &up); 1538 m23 = -VEC3Dot(pCamPos, &back);
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